informatique 6

const int VALUE    = 60; 
const int VECTOR  = 600; 
const int MATRIX  = 6000; 
  
class InputInfo 
{ 
public: 
                inline InputInfo() 
                { 
                } 
                inline InputInfo(const string& name, const int type) 
                {               
                               itsName = name; 
                               itsType = type; 
                } 
                inline string& GetName() 
                { 
                               return itsName; 
                } 
                inline int GetType() 
                { 
                               return itsType; 
                } 
private: 
                string                       itsName; 
                int                           itsType; 
}; 
  
template<class T> class InputContainer 
{ 
public: 
                inline InputContainer() 
                { 
                } 
                inline InputContainer(const InputContainer<T>& inputs) 
                { 
                               if (this != &inputs) 
                               { 
                                               itsInputs = inputs.itsInputs; 
                               } 
                } 
                inline InputContainer<T>& operator=(const InputContainer& inputs) 
                { 
                               itsInputs = inputs.itsInputs; 
                               return *this; 
                } 
                inline map< string, Container& GetInputs() 
                { 
                               return itsInputs; 
                } 
                inline bool AddContainer(const string& name, Container<T>& container) 
                { 
                               if (IsNameValid(name)) 
                               { 
                                               GetInputs()[name] = container; 
                                               return true; 
                               } 
                               else 
                                               return false; 
                } 
                inline Container<T>* GetContainer(const string& name) 
                { 
                               return &(GetInputs()[name]); 
                } 
                inline bool IsNameValid(const string& name) 
                { 
                               iter i = GetInputs().find(name);   
                                               if (&i) 
                                                               return true; 
                                               else  
                                                               return false; 
                } 
                inline InputInfo GetInputInfo(const string& name) 
                { 
                               int type = (GetInputs()[name]).GetType();             
                               InputInfo info = InputInfo(name, type); 
                               return info; 
                } 
                inline vector<string>& GetInputNames() 
                {               
                              
map<string, Container input_map = GetInputs(); 
                               vector<string> names; 
                                string name;  
                               /*for (iter i = input_map.begin(); i!=input_map.end(); i++) 
                               { 
                                               name = (*iter); 
                                               names.push_back(name); 
                               }*/ 
                               return names; 
                } 
private: 
                typedef map<string, Container::iterator                       iter; 
                typedef map<string, Container::const_iterator                             citer; 
private: 
                map<string, Container                  itsInputs;  
}; 
  
void main() 
{ 
                //class Matrix 
                vector<double> inputs(total); 
                inputs[0] = 1; 
                inputs[1] = 0; 
                inputs[2] = 0; 
                inputs[3] = 0; 
                inputs[4] = 0; 
                inputs[5] = 3; 
                inputs[6] = 0; 
                inputs[7] = 0; 
                inputs[8] = 0; 
                inputs[9] = 0; 
                inputs[10] = 5; 
                inputs[11] = 0; 
                inputs[12] = 0; 
                inputs[13] = 0; 
                inputs[14] = 0; 
                inputs[15] = 7; 
                matrix<double> M = matrix(inputs, 4); 
                vector<double> tV(4); 
                tV[0] = 1; 
                tV[1] = 2; 
                tV[2] = 3; 
                tV[3] = 4; 
                vector<double> V(4); 
                V[0] = 2; 
                V[1] = 4; 
                V[2] = 8; 
                V[3] = 16; 
                Container<double> vec1(VECTOR, tV); 
                Container<double> vec2(VECTOR, V); 
                Container<double> mat(MATRIX, M); 
                InputContainer<double> inputCont;  
                inputCont.AddContainer("Vector 1", vec1); 
                inputCont.AddContainer("Vector 2", vec2); 
                inputCont.AddContainer("Matrix", mat); 
                Container<double>* cev1        = inputContainer.GetContainer("Vector 1"); 
                Container<double>* cev2        = inputContainer.GetContainer("Vector 2"); 
                Container<double>* tam         = inputContainer.GetContainer("Matrix"); 
}
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